Thank you for all your emails over the years. However, I have come to the realisation that I will never get around to implementing the fixes and changes you have recommended/demanded. Sorry. If someone else finishes the game off properly (link to the source is below), then I'll post it here.
If the game doesn't appear above this message, then you probably need to download the Java Runtime Environment from here to play Slime.
Last modified 12th April, 2003
About this game
This is a game loosely based on cricket. When you're batting, you score runs (points) by hitting the ball so that the fielders can't catch it, and then running between the two rightmost creases (white markings on the ground). If you hit the ball to the far left of the screen, you get four runs, and if it carries on the full, you get six. The ball is not dead when you hit a boundary, so you can keep running to score more! When you are bowling, you are trying to stop the batsman from scoring, by making the ball harder to hit, or by catching the ball after it has been hit, or running the batsman slime out (hitting the stumps (white post) with the ball while the batsman is out of either of the creases).
This is a very simplistic overview, for more details, head to the Cricket Slime FAQ.
Bowling: A=left, D=right, W=jump, Q/E=wickie jump
Batting: J=left, L=right, I=jump
If auto dead ball doesn't work, then hit S and K or down to go to the next ball.
Download the source code here if you want to continue the project. There is also a list of suggestions if you are interested. Sorry, I am unable to provide tips on Java programming in general, though if you have trouble figuring out what a particular variable/method does, I will do my best to get back to you with an answer asap.