If the game doesn't appear above this message, then you probably need to download the Java Runtime Environment from here to play Slime.
Last modified 27th May, 2002
About this game
This is a game loosely based on cricket and indoor cricket. When you're batting, you score runs (points) by hitting the ball so that the fielders can't catch it, and then running between the two rightmost creases (white markings on the ground). If you hit the ball to the far left of the screen, you get four runs, and if it carries on the full, you get six. The ball is not dead when you hit a boundary, so you can keep running to score more! When you are bowling, you are trying to stop the batsman from scoring, by making the ball harder to hit, or by catching the ball after it has been hit, or running the batsman slime out (hitting the stumps (white post) with the ball while the batsman is out of either of the creases).
The World Cup edition features a one player mode and cricketing nations from the World Cup.
This is a very simplistic overview, for more details, head to the Cricket Slime FAQ.
Bowling: A=left, D=right, W=jump, Q/E=wickie jump
Batting: J=left, L=right, I=jump
Other: B=go to next ball (if auto dead ball doesn't work)
Hit ^ to toggle double buffering (off by default now for speed reasons)